We could have eaten them, but the presenter said that would make our sim sad, and we took his word for it. When we asked the presenter why a hungry survivor would even go for the small fries, he informed us that nearly every critter, berry, plant, and collectible item in the game would have a use-either in trade or a recipe.Īfter getting our fill of fish, we picked up a rock and squashed some bugs as they scurried across the bottom of the screen. We managed to spear a couple of fish but missed the tiny ones. This causes your spear to strike through the water, and hopefully, a fish. As fish swim by, you have to lead them with your stylus and tap.
Unlike the console versions, where fishing was mostly a collection mechanic rather than a game, the DS version turns the bottom screen into a top-down view of the water. With that in mind, we tapped our way over to the water for some spear fishing. The controls already seem extremely elegant and streamlined. Interacting with the environment and its denizens will be even easier than in the console versions because you can simply tap on the ground to walk around or tap an item of interest to inspect or collect it. You must forage for food and materials, as well as befriend other castaways. Like the console versions, you're a castaway who has washed up on a remote island. If anything, the experience looks to be even more accessible and easily enjoyable in short bursts-or long sessions-because you'll be putting the spoils of your minigame winnings toward your survival. Rather, where the console games seem more focused on collection and the management of several villagers, the DS version will focus more on minigames, as well as a single villager. Now, you might think the handheld version would seem underwhelming after the big rig run-through, but that was not at all the case. After a nice, long look at the console versions of The Sims 2: Castaway, we got to take a look at the DS version.